MOD介绍
转载自Danirabbid Unshackle the AI from their patrol paths. This mod significantly changes how the AI roams the Pizzaplex. In the vanilla game, the enemies are basically bound to preset patrol paths once they spawn in, and they never break away from them unless they're checking hiding spots, have spotted you, or are heading towards a noise they've heard. You can pretty much stand in one spot without much consequence, eliminating any potential source of tension or challenge. Here, the enemies use an unused behavior tree (it's SeekerSurveyBT) where they freely move to random locations using points of interest (POI). While they still mostly roam in one room, the behavior tree had some tweaks to increase the chances of them going somewhere else entirely (e.g., Roxy walking from the Atrium to the Lobby). Also, note that the enemies talk way less than before so keep an ear out. Your experience with this mod may vary, as the easily escapable and teleporting AI (Roxy and Chica, respectively) and general game structure kind of prevent this mod from being a true enhancement to the game, but regardless, it makes the animatronics more like proper stalker enemies and allows the stealth aspect to actually work. T...

