MOD介绍
转载自filthytrev Improvements to Manufacturing Limits. Set limits for more resource types with a better interface and much higher maximum values. Changes in 1.1: Added user config file with UMM settings support to allow changing of default maximum limits Added checks for default values if loading from a previous save that didn't have the mod Fixed manufacturing limits window being disabled until factory was built: now window is enabled, but the manufactured resources section is disabled until factory is built New Limits for Resources Limits can be set on raw and processed resources, behaving slightly differently depending on the type: Ore - Colonists and Bots will not go to work in mines if the total Ore supply is above the limit. Vegetables , Starch , Vitromeat and Medicinal Plants - Biologists will not maintain Pads or Tissue Synthesizers if all of their products are above their limits. Unmaintained components will gradually lose condition and stop producing output below a certain level. Eg. Starchy vegetable pads will continue to be maintained if either Vegetables or Starch are below their limits. Metal and Bioplastic - Colonists and Bots will not keep these processors stocked with raw materials...

