MOD介绍
转载自veyn Reassign NPC attributes on respec You can now modify premade NPC's attributes on respec. All usual limits on points apply - you can't cheat with it. Install instructions: If you don't have it already, grab Patchwork Launcher and follow User's guide to set it up. Put AppInfo.dll from the mod next to the launcher executable (if it's already there - this happens if you use other mods - you can skip this). In the launcher UI, select Active Mods -> Add -> select path to the mod DLL. Technically, this mod does two things: For premade NPCs only, adds attribute customization step when levelling up to level 2. This means that you can customize attributes either when initially picking up a companion, or immediately after respec. Removes the "override attributes from prefab" logic (it's the same thing that prevents changing attributes via save game editing). This solution has some implications: You won't be able to customize attributes for level 1 companions - this is a very minor thing, it essentially only matters during prologue. You won't be able to customize level 1 abilities - the tricky thing to implement here are "special" things like Sagani's custom fox pet. If you ever start a game...

